Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

Imperial Roleplay Rules

Recommended Posts



Imperial Roleplay Rules



Section A: General Rules

A1. Use common sense at all times.

A2. RDM, killing another player for no reason, is prohibited.

A3. FailRP, failing to properly roleplay as your character, is prohibited.

a. Jumping off the Star Destroyer is considered FailRP

A4. Metagaming, using information not gained by your character, is prohibited.

A5. Breaking FearRP, not listening to another player making threats, is prohibited.

A6. Minging, intentionally ruining another player’s experience, is prohibited.

A7. Erotic Roleplay is prohibited. 

A8. Disrespect is prohibited. Friendly banter is ok, but harassment and blatant disrespect is not.

A9. Racism or discrimination of any kind is not tolerated and will result in a ban.

A10. Exploiting, bypassing intended server/game mechanics or hacking is prohibited. 

A11. Advertising another community, server, channel, group of people etc. that is not directly related to Hydronic Networks is prohibited. 

A12. Players are prohibited from exposing other players personal information without consent.

A13. Recording tryouts or interviews is prohibited.

A14. Do not destroy other people’s tactical insertions.

A15. Dances/Taunts are not to be used on Defcon 4+, SeriousRP situations or during Debrief.

A16. If you join a battalion, you must wait at least 3 days to leave the battalion OR have permission from your Commanding Officer to leave. 

A17. You must have TeamSpeak in order to join any battalion.

A18. Staff have final say in all sits. Higher Staff (Senior Admin+) may be called to interpret loopholes or ambiguous rules. 

A19. All Staff reports should be taken to a Head Admin or to the forums. 


Section B: Roleplay Rules

B1. You must remain in character at all times unless you are in OOC lounge

B2. You can only be in one battalion at a time.

B3. You must listen to all higher ups, but orders from your own battalion/sector take priority over others. If given 2 orders, listen to the highest within your hierarchy. 

B4. You must use common sense when utilizing certain armaments. Ex. using a rocket launcher on an enemy right next to you would NOT be using common sense. 

B5. Commanders/Directors are allowed to shape their battalion however they see fit, including bodygrouper restrictions, as long as they are following the Commander Rules and Regulations. 

a. Commanders are allowed to remove anyone inside their battalion for any reason. 

B6. Defcons can only be called by Commanders, Naval and High Command. Naval have priority on Defcon calling and can only be overruled by a higher Naval or High Command. 

B7. Only officers can order a trooper of another battalion. 

B8. Only High Command may excuse people from debrief.

B9. High Command (Main Forces General, Admiral, Grand Moff)may break PTS with a valid reason and can speak freely in Debrief. 

B10. High Command may go anywhere on the ship/base and can only be told to leave by a higher ranking High Command member.

B11. Promotion Ceremonies can be hosted by any 2ndLT+ or Naval Ensign+

B12. AOSes can only be called by 2ndLT+, Naval Ensign+ or any ISB.

B13. You cannot enter restricted areas unless it is Defcon 4+ and you are searching that area. Pressing any buttons in these restricted areas without permission is an arrestable offense. 

B14. ISB has full authority and priority over all security, interrogation and policing matters.

B15. ISB must give warnings before arresting unless it is for RDM.

B16. ISB can go anywhere on the ship/base, however, the highest authority over an area may tell ISB to leave except for events. 

B17. You must have received the appropriate training in order to use a Medic or Engineering job.

B18. Naval have full authority over Medical, Aviation and Engineering on the server. This includes making rules, training, certifications, documents etc for each. 

a. Naval Director+ may remove any certification. 

B19. Naval has full authority and priority over all ship matters and can tell anyone to leave any area under their control (Bridge, ATC, ER, Medbay).


Section C: Claiming Rules

C1. All claims must be made through advert regardless of rank.

C2. Sim Room Alpha and Bravo can only be claimed by a SGT+ or Naval PO3+

C3. Main Hangar Bay and Secondary Hangar Bay can only be claimed by a 2ndLT+ or Naval Ensign+

C4. A sim room can only be claimed for a maximum of 2 hours (Can be overruled by a SA+). 

C5. If a sim room is needed for an event and it is claimed, the sim owner must unclaim the sim  room to allow the event to occur. 

C6. Sim owners have full authority in their claimed sim room. Meaning they can put in place any rule as long as they have the sim room claimed.


Section D: Chat Rules

D1. Spamming any chat type is prohibited.
D2. /comms is a roleplay chat that can be used by anyone.
D3. /advert is a roleplay chat that can only be used by 2ndLT+ or Naval Ensign+.

a. Enlisted/NCOs can only use advert for tryouts.

D4. All communications, including event jobs, are automatically secured unless specified otherwise (Ex. Open Comms).
D5. Whisper (/w), Yell (/y), and PM’s (/pm) are considered in character unless stated otherwise.
D6. General server rules still apply in all chat types including OOC and LOOC.


Section E: Vehicle Rules

E1. Only Naval pilots may fly Tie Fighters, however, others may fly if no naval are online. 

E2. Running over friendlies/killing friendlies with vehicles is classed as RDM. 

E3. Taking off without clearance may classify you as a rogue pilot. If you do get classified as a rogue pilot, Naval can shoot you down and/or have you arrested for disobeying orders.

a. If you request for clearance to take off three times and get no response, you are allowed to take off without being classed as a rogue pilot. 

E4. High Command can deny any request to take off, even if Naval has already granted permission to take off.

E5. Battalions have priority over their assigned vehicles.


Section F: Defcons

F1. Only Naval can call Defcons. If no Naval are available, the next highest ranking online may call Defcons.

Defcon 5 - Natural State

Defcon 4 - High Alert, Search and Clear the ship

Defcon 3 - Man Battlestations

Defcon 2 - Lockdown essential areas

Defcon 1 - Evacuate the ship/base


Share this post

Link to post
Share on other sites
This topic is now closed to further replies.
Sign in to follow this  


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...